Challenging Myself as a 3D Artist

The reason for this project was to push my skills and improve as a 3D artist. My main focus was understanding texel density and learning to texture without relying on external software like Substance Painter. Here are the key takeaways from my stream and the work:

1. Texel Density & Texture Resolution

  • Higher texture resolution enhances visual quality.
  • Correct UV mapping and scaling are essential for accurate textures.

2. Mesh Scaling & Scene Placement

  • Maintaining a 1:1 scale in Blender ensures textures fit realistically.
  • Strategic asset placement affects how textures are applied, impacting quality.

3. Iterative Modeling

  • 3D modeling is an iterative process—frequent adjustments to UV maps and scaling refine the final look.

4. Workflow Tools

  • Blender add-ons like Univ and Texel Density and loop tools to better workflows.

5. Base Mesh & Modeling Techniques

  • Model scale is key; a cube reference helps maintain consistency.
  • Using curves, bevels, and modifiers adds detail and keeps the workflow clean.

6. Texturing & UV Unwrapping

  • Neat geometry and UV unwrapping, with marked sharp edges, optimize texture mapping.
  • Texture painting with stencils and high-quality materials (wood, metal) enhances visuals.

7. Normal Maps & Material Adjustments

  • Experimenting with normal maps improves texture depth. Nvidia software was used for sharper details.
  • Balancing glossiness and roughness on materials adds realism.

8. Final Adjustments

  • Maintaining consistent texel density and managing UV islands improves texture space.
  • Checking for UV stretching ensures high-quality visuals.

Conclusion: This journey reminded me of the importance of continuous learning and refining techniques in 3D modeling. Thanks for tuning in!

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